﻿namespace AssetRipper.SourceGenerated.Extensions.Enums.Shader;

public enum VertexComponent : uint
{
	None = 0xFFFFFFFF,
	Vertex = 0x0,
	Color = 0x1,
	Normal = 0x2,
	TexCoord = 0x3,
	TexCoord0 = 0x4,
	TexCoord1 = 0x5,
	TexCoord2 = 0x6,
	TexCoord3 = 0x7,
	TexCoord4 = 0x8,
	TexCoord5 = 0x9,
	TexCoord6 = 0xA,
	TexCoord7 = 0xB,
	Attrib0 = 0xC,
	Attrib1 = 0xD,
	Attrib2 = 0xE,
	Attrib3 = 0xF,
	Attrib4 = 0x10,
	Attrib5 = 0x11,
	Attrib6 = 0x12,
	Attrib7 = 0x13,
	Attrib8 = 0x14,
	Attrib9 = 0x15,
	Attrib10 = 0x16,
	Attrib11 = 0x17,
	Attrib12 = 0x18,
	Attrib13 = 0x19,
	Attrib14 = 0x1A,
	Attrib15 = 0x1B,
	Count = 0x1C,
}
